Free Study Guide for The Westing Game by Ellen Raskin|
Downloadable / Printable Version
THE WESTING GAME STUDY GUIDE / SUMMARY
The sixteen Westing heirs, particularly Turtle Wexler and Judge Ford.
Sam "Windy" Windkloppel and his various guises of Sam Westing, Barney Northrup, Sandy McSouthers, and Julian Eastman.
Light, often humorous in its observation of character foibles.
Point of View
The majority of the future Westing heirs are invited to live in the newly built Sunset Towers, which is situated near the seemingly abandoned house of Sam Westing, owner of the Westing Paper company.
The sixteen heirs of Sam Westing's will are invited to play a game that will solve the mystery of which heir among them took Westing's life.
After all the heirs get their answer to the Westing game wrong, doorman Sandy McSouthers dies and Berthe Erica Crow hands herself in to the police for murdering Sam Westing. Through Turtle Wexler and Judge Ford, the other heirs find out Sandy was actually Sam Westing, Crow his long-estranged ex-wife, and that Westing died of a heart attack, thus freeing Crow of any blame.
Turtle Wexler figures out the true game of Sam Westing's will and that he still is not dead but assumed the guise of Julian Eastman, Westing Paper's recently elected chairman.
Information and how it is interpreted, identity and how people define themselves, family.
Games, work and education, the American dream, the unexpected directions in life.
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Mescallado, Ray. "TheBestNotes on The Westing Game".
. 09 May 2017