Free Study Guide for Ender's Game by Orson Scott Card-BookNotes
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SUMMARIES WITH NOTES / ANALYSIS CHAPTER FOURTEEN: Ender’s
Teacher Summary
Graff and Admiral Chamrajnagar
discuss the future of Ender’s education. Graff will be kept on as an advisor for
Ender’s education, but it is up to others to teach him about weapons and introduce
him to the feeling of mysticism of commanding a fleet. There are also other children
that have been brought over from Battle School. Ender finds Eros to be
disconcerting. The slope of the floors downward combined with lower gravity makes
him feel like he is falling. The low ceilings and presence of so many strangers
around does not help. All the people remain strangers because of Ender’s continued
isolation, but it allows him to devote his time to studies. The battleroom has
been replaced with the simulator, a highly developed video game that gives increasingly
more control and variability to the player, such as having command over more ships.
After one year though, the simulator was no longer a challenge to Ender.
The next morning, he wakes up to see an old man sitting silently in the room.
The old man will not speak and the door will not open, so Ender does a few exercises,
until the man grabs his leg, sending Ender to the floor. The old man does not
move again until Ender goes to get his desk and then, in just a second or so,
he has Ender in a hold that the boy is unable to move at all. It is only then
that the old man speaks. He tells Ender that he will be his enemy, one that knows
more than him, and therefore his teacher. They fight again, but after that, the
man tells Ender that they will be fighting through the simulator, him coming up
with increasingly more difficult scenarios for Ender to overcome. Ender attacks
him as he is about to leave, but the old man strikes back quickly. Ender then
asks his name; the man replies that he is Mazer Rackham. Ender and Mazer
are together from that time on. With his teacher though, Ender is finally able
to see the complete versions of the videos of the bugger wars. Mazer explains
that he was sent on a starship afterwards to slow his aging so that he would be
able to teach the next commander. No one knows the buggers better than him. Ender
asks to see how Mazer defeats them, but the video is exactly as he had thought,
with a single explosion ending the battle. Mazer thinks the buggers operate
like an ant colony. Because he had hit the ship carrying the queen, all the others
ceased to act, and eventually died from a lack of will. Ender is able to see in
the video what Mazer believes. One ship does seem to contain a queen-like creature,
controlling all other movements. It does not seem to have occurred to the buggers
that Mazer would shoot and kill her. Ender also finds out why Eros feels
so uncomfortable to him-it is a post built by the buggers. When they blacked it
out, humans sent a tug to investigate, which continued transmission even while
the buggers killed the crew. Even if the action was a result in the difference
in perspective of the importance of the individual (it is only the queen’s life
that matters to the buggers), the fact that they still killed the humans does
not excuse them in Mazer’s mind. When humans were able to take over the post,
they learned much of their technology, such as gravity manipulation. In
future battles, the buggers will have learned from the experience and it will
not be possible to simply target the queen ship. But humans do have intelligence
and new weapons, including one called Dr. Device. It uses a sphere-shaped field
that destabilizes molecular connections so that, when the field is gone, only
a collection of dirt remains. It even cuts through shields. The simulator
is changed so that Ender can work with squadron leaders. Although they are not
face-to-face, Ender can communicate with them through a headset. He is worried
about how he will get to know his leaders, but once he puts on the headset, he
finds he already knows them-they are Alai, Bean, Petra, Dink, Crazy Tom, Shen,
Carn Carby, other students Ender knew at Battle School. It starts off fun, and
Ender learns the strengths and weaknesses of each as a leader, so that he is able
to use them more effectively with time. Watching their battles, Ender realizes
that they have started acting like the buggers, reacting quickly, but demonstrating
a degree of independence that the buggers never could. The disadvantages
Ender will face in battles against the buggers are that he will always be outnumbered,
and the enemy adapts to new tactics quickly. Because of this, Mazer tells him
that he will try to destroy Ender if he can. Ender is not the first student and
his happiness is not important; winning is all that matters, and if Ender is weak,
Mazer intends to expose it. Ender says that he is stronger. In their first
battle, they are able to use Dr. Device because the enemy is grouped close together
enough for a chain reaction to take effect. The battles are harder after that,
but the squadron leaders and Ender develop a deeper trust in each other. Although
Ender knows it does not matter, he is lonely, as his position as commander separates
him, while those under him become closer with each other. Ender starts to have
twisted dreams on a regular basis, while the simulator controls his waking life.
With more battles, Ender starts to fear that his difficulty sleeping is responsible
for making some of his mistakes. The pressure starts to affect everyone.
Petra breaks in the middle of a battle, and, after that, Ender becomes more cautious
of using commanders too often. One night, Ender awakes to discover that he has
chewed on his own fist in his sleep, a sign of his anxiety. He becomes concerned
about the fate of those who failed before him, and Mazer’s dismissal of this,
does not stop his concern. Ender loses interest in eating. Other commanders begin
to break as Petra did, as the battles become longer. Ender himself passes out
during a practice, and is out for a few days. When he awakes though, he is immediately
sent back into battle. Ender dreams of hearing Graff and Rackham discuss
him with sympathy, but he thinks of it as just a dream. His life is a cycle of
sleeping and battles. On his last day at Command School (though it is unknown
to him that it is such), he awakes to find himself free and alone. He soon discovers
he has nothing to do though, and goes to the simulator. He is tired, but Rackham
tells him of the importance of the coming battle. There are other people there
who will be observing the battle to evaluate Ender as a kind of final examination.
A planet has been added to the scenario, and Rackham leaves it up to Ender if
he should use the Little Doctor against the planet itself or not. The
squadron leaders do not know that the battle determines if Ender graduates or
not. Ender ponders the thought of losing, just so he can go home. Then the bugger
ships appear, and outnumber the human ships by incredible odds. Ender is overwhelmed,
and does not know what to do until Bean makes a comment reminding everyone about
the last battle they had fought in Battle School, the one against two armies.
With that, the seriousness is gone and Ender no longer cares about the rules.
He sees a way out, to prevent himself from becoming a commander. Ender
sends his fighters in. They seem to travel at random, but all the while, they
are moving closer to the planet. As they come into range, the fighters focus their
Little Doctors on the planet. With that, the planet and the bugger fleet are destroyed.
Ender takes off
his headset and realizes everyone in the room is cheering and congratulating him.
He does not understand, having expected them to be annoyed at his method of destroying
the fleet. Mazer Rackham appears and explains it to him. Since he became Ender’s
teacher, the battles had all been real. Ender had sent real men into the fights
and had destroyed the real home world of the buggers. Ender leaves the room and
sleeps. Graff and Rackham wake him up the next day, but Ender is extremely
upset over their trickery. He did not want to kill. Graff argues that they had
to trick him, because he would not have been able to do it otherwise, and Rackham
adds that it had to be a child so they did not know the reality of battle. With
the victory over the buggers though, events on Earth are collapsing into war and
they want to move Ender to a safer location. Ender, however, ignores them. The
two adults talk among each other about how they have pushed Ender so far, that
maybe it was too far, but it did win the war. When they leave, Ender again falls
asleep. He sleeps through the conflict on Earth, his odd reams occupying
his mind for five days. When he wakes up, he realizes there is someone nearby,
and reacts, ready to kill. It is Alai though, who tells him what has been going
on while he slept. The I.F. seems to be winning against the Polemarch, but the
whole Earth is united in their love of Ender, as they have seen the complete videos
of the battle he won. The other squadron leaders enter the room, and announce
that the conflict on Earth has ended, through the Locke Proposal. They are concerned
about Ender, but he has realized after he was ready to kill Alai, that he will
be okay, but he is through commanding. When Alai asks aloud what they
will all do now that the wars are all over, Petra says they’re children, so they’ll
probably have to go to school, at which they all laugh. Notes
Admiral Chamrajnagar’s feelings about the fleet being something sacred,
like a religion, are reminiscent of part of the Foundation novel by Isaac Asimov.
In it, a character named Salvor Hardin establishes a religion in which the priests
control the technology of the civilizations. Card may have had this in mind when
he had the Admiral echo similar sediments about spaceflight. This seems to be
true in light of his comment to Graff about how he as a soldier would never understand,
that it is a religion. The Locke Proposal gives an indication of Peter’s
success. As events on Earth played out as he predicted, he was apparently able
to use his persona on the nets to suggest a peace. The book’s title becomes
even more meaningful after this chapter. Although previously it may have seemed
as though it was all in the hands of the adults, now it is revealed that the war
with the buggers was a game only to Ender, and the other children, as a result
of the adults’ deceit. To the adults themselves, it was reality. Ender did fulfill
the comment by the boy at Battle School about his name being appropriate and Graff’s
wish to destroy all the buggers. Events also proved the children’s distrust of
adults to be well-placed. Previous
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