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Free Study Guide for Ender's Game by Orson Scott Card-BookNotes Downloadable / Printable Version CONFLICT | |||
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On the launch on the way from Earth to Battle School, Ender learns how he can reorient directions in zero gravity. Because of this, Graff singles him out as the only competent one, and the other children turn against him. When one of the boys starts hitting Ender in the head, Ender grabs his arm and, because of the lack of gravity, propels him into a wall, breaking the boy’s arm. At the end of the launch, Ender is hurt because of Graff’s intentional move to make the other boys dislike Ender, but Graff tells him that he is interested in producing the best soldiers in the world, and Ender will just have to become great now. When Ender is gone though, Graff admits that he is Ender’s friend and he feels bad for what he is about to put the boy through.
At the Battle School, Ender and the other boys pick bunks and get settled in. Dap, their mother figure at the school, comes in and tells them that there is no deliberate injury allowed at Battle School, or else that person gets iced out-kicked out. Ender is isolated through dinner in the mess hall, where giant scoreboards show team standings. One of the older boys warns Ender not to end up like him, and Ender is certain that he will not, although he is missing his family and wishing he could go home. Things turn around for Ender when he is able to beat one if the older kids at a video game with techniques that had not been used before. Also, Ender is able to make friends by sending a message (something none of the other boys have figured out how to do) making fun of Bernard, the kid whose arm Ender broke and who has since formed a group like Stilson had. Bernard is furious about the message, but Dap will not do anything about it. Shen, the boy who Ender had defended by sending the message, and some other Launchies join Ender for breakfast.
The first time they enter the battleroom, where the armies fit in battles in zero gravity, the Launchies have some difficulty learning how to move about. Ender and Alai are the first to figure out how to use their guns to freeze people, and, with Bernard and Shen, they freeze everyone else. Alai thus becomes Ender’s best friend and the leader of the Launchies in Bernard’s place. Ender is meanwhile obsessed with a fantasy game, in which he has become stuck at a point when a Giant gives him a choice between two drinks and no matter which he chooses, he dies. Ender, becoming frustrated, attacks the Giant by digging out his eyes. Although with the Giant is thus dead, Ender gets to Fairyland, he is so distraught over killing in what was supposed to just be a game, that he does not bother exploring.
Ender is suddenly transferred to the Salamander Army, which upsets him because he was happy with the Launchies. Alai tells him they will always be friends regardless of the transfer, and he kisses Ender on the cheek, with the word “Salaam”. Ender does not understand, but knows it is a sacred moment. He leaves, and plays the fantasy game, in which he is able to make it to a tower room at “The End of the World”. Before he can play much farther, he is called to Salamander Army barracks. Ender is small in comparison to the others and becomes friends with Petra, the other outcast in the group because she is a girl. She offers to give Ender practice in the mornings, because it is clear that his commander, Bonzo Madrid, does not want him and will not let him practice with the army. Ender also begins practicing with the Launchies again in order to get better, despite Bonzo’s disapproval. During battles though, Ender follows Bonzo’s orders and does nothing, until he is able to turn a battle from a defeat to a draw. He is then traded to Rat Army, but not before Bonzo beats him up as a reprimand for disobeying him, which leads Ender to take a personal combat course.
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McCauley, Kelly. "TheBestNotes on Ender's Game".
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. 11 May 2008 |